using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;

namespace ZhenG.Tools.AnimSplitter
{
    [CreateAssetMenu(fileName = "AnimClipDataTable", menuName = "Scriptable Objects/Anim Clip Data Table")]
    public class AnimationClipDataTable : ScriptableObject
    {
        [TableList(ShowIndexLabels = true)]
        public List<AnimationClipData> clipInfos = new List<AnimationClipData>();
    }
}